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	<title>Munkey FireTruk &#187; WAR</title>
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	<link>http://www.munkeyfiretruk.com</link>
	<description>Warhammer Online Guild</description>
	<lastBuildDate>Tue, 06 Jan 2009 19:28:48 +0000</lastBuildDate>
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		<title>Munkey Firetruk Fails</title>
		<link>http://www.munkeyfiretruk.com/2009/01/munkey-firetruk-fails/</link>
		<comments>http://www.munkeyfiretruk.com/2009/01/munkey-firetruk-fails/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 19:24:40 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/2009/01/munkey-firetruk-fails/</guid>
		<description><![CDATA[The munkey is dead, his firetruk is available on eBay.]]></description>
			<content:encoded><![CDATA[<p>The munkey is dead, his firetruk is available on eBay.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Mail System Fixed</title>
		<link>http://www.munkeyfiretruk.com/2008/10/mail-system-fixed/</link>
		<comments>http://www.munkeyfiretruk.com/2008/10/mail-system-fixed/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 17:19:05 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=129</guid>
		<description><![CDATA[The improvements made to the mail system on Monday have had incredible results. While there is still room to improve the mail features (bulk items), the responsiveness is now awesome. Dreading use of the in-game mail system is now a thing of the past.]]></description>
			<content:encoded><![CDATA[<p>The improvements made to the mail system on Monday have had incredible results. While there is still room to improve the mail features (bulk items), the responsiveness is now awesome. Dreading use of the in-game mail system is now a thing of the past.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>AppleHammers?</title>
		<link>http://www.munkeyfiretruk.com/2008/10/applehammers/</link>
		<comments>http://www.munkeyfiretruk.com/2008/10/applehammers/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 18:27:35 +0000</pubDate>
		<dc:creator>MrMunkeyPants</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=125</guid>
		<description><![CDATA[With faster performance and higher frame rates for graphically demanding 3D games like Quake, Call of Duty, and Spore, MacBook Pro plays like a console — an extremely portable one. But what about WAR? Will the new Nvidia chipset be able to handle the hammer? I&#8217;m sure someone here will let you know as soon [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>With faster performance and higher frame rates for graphically demanding 3D games like Quake, Call of Duty, and Spore, MacBook Pro plays like a console — an extremely portable one.</p></blockquote>
<p>But what about <strong>WAR</strong>? Will the <a href="http://www.apple.com/macbookpro/graphics.html">new Nvidia chipset</a> be able to handle the hammer? I&#8217;m sure someone here will let you know as soon as they got their furry little hands on one.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>1.02 is teh awesome</title>
		<link>http://www.munkeyfiretruk.com/2008/10/102-is-teh-awesome/</link>
		<comments>http://www.munkeyfiretruk.com/2008/10/102-is-teh-awesome/#comments</comments>
		<pubDate>Fri, 10 Oct 2008 18:50:41 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=121</guid>
		<description><![CDATA[I read that there were some issue with the rollout but by the time I logged in last night, 1.02 was running smoothly. Two changes that pleased me greatly are the &#8220;join all&#8221; button for scenario (even though there was an addon that did this) and the realization that talisman making was completely screwed and [...]]]></description>
			<content:encoded><![CDATA[<p>I read that there were some issue with the rollout but by the time I logged in last night, 1.02 was running smoothly. Two changes that pleased me greatly are the &#8220;join all&#8221; button for scenario (even though there was an addon that did this) and the realization that talisman making was completely screwed and then fixed (some).</p>
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		<title>Hot Fix09_29_08</title>
		<link>http://www.munkeyfiretruk.com/2008/09/hot-fix09_29_08/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/hot-fix09_29_08/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:56:13 +0000</pubDate>
		<dc:creator>Phurion</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=114</guid>
		<description><![CDATA[Looks like some hot fixes were put into place Combat and Careers Fixed an issue with the Rune Priest spell Grimnir&#8217;s Shield that allowed it to stack with Guard to absorb 100% of incoming damage. Fixed an issue with the Zealot spell Embrace the Warp that allowed it to stack with Guard to absorb 100% [...]]]></description>
			<content:encoded><![CDATA[<p><span style="#000000;">Looks like some hot fixes were put into place</span></p>
<blockquote><p><span style="#cd4707;">Combat and Careers</span></p>
<div class="post-container">
<ul>
<li><span style="#000000;">Fixed an issue with the Rune Priest spell <span style="bold;">Grimnir&#8217;s Shield</span> that allowed it to stack with <span style="bold;">Guard</span> to absorb 100% of incoming damage.<br />
</span></li>
<li><span style="#000000;">Fixed an issue with the Zealot spell <span style="bold;">Embrace the Warp</span> that allowed it to stack with <span style="bold;">Guard</span> to absorb 100% of incoming damage.<br />
</span></li>
<li><span style="#000000;">The Ironbreaker tactic <span style="bold;">Powered Etchings</span> will no longer stack with other snare effects.</span></li>
</ul>
<p><span style="#000000;"><span style="#cd4707;">Realm vs. Realm</span><br />
</span></p>
<ul>
<li><span style="#000000;">Fixed an issue that would, in some cases, allow players to use the mounted speed buff in scenarios.</span></li>
<li><span style="#000000;">Players participating in the Black Fire Basin scenario will now receive the benefits of Bolster.</span></li>
</ul>
<p><span style="#000000;">Update: 7:20 PM EDT &#8211; Updated Combat and Careers fixes to more accurately reflect the nature of the fix.</span>
</div>
</blockquote>
<p><a href="http://herald.warhammeronline.com/warherald/NewsOverview.war">http://herald.warhammeronline.com/warherald/NewsOverview.war</a></p>
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		<title>Have Mount, Will Travel</title>
		<link>http://www.munkeyfiretruk.com/2008/09/have-mount-will-travel/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/have-mount-will-travel/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 17:21:20 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=112</guid>
		<description><![CDATA[As I pass through the mid 20&#8242;s on my main, it&#8217;s becoming more apparent that traveling between storyline to quest has become a requirement. While early on doing cross-chapter questing was something for fun, post 20 it&#8217;s a must. Sticking to a single storyline without intense grinding leaves you far too low as you progress [...]]]></description>
			<content:encoded><![CDATA[<p>As I pass through the mid 20&#8242;s on my main, it&#8217;s becoming more apparent that traveling between storyline to quest has become a requirement. While early on doing cross-chapter questing was something for fun, post 20 it&#8217;s a must. Sticking to a single storyline without intense grinding leaves you far too low as you progress in chapters. Receiving quest rewards you can&#8217;t use for 3+ levels is just silly. </p>
<p>The variance in terrain, creature types and flavor from switching zones makes the PvE climb a less monotonous experience. An added benefit is the additional loot you will discover. It was a surprise to me to find that the loot from the different storyline complement each other so well&#8230;it&#8217;s <em>almost</em> as if they intended for it to be done that way.</p>
]]></content:encoded>
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		<title>Half Million Players Fed Up With WoW</title>
		<link>http://www.munkeyfiretruk.com/2008/09/half-million-players-fed-up-with-wow/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/half-million-players-fed-up-with-wow/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 20:40:17 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[Mythic]]></category>
		<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=108</guid>
		<description><![CDATA[Apparently there were around 500,000 people completely fed up with WoW&#8230;or just bored waiting for WotLK. Half a million users have registered to play Mythic&#8217;s Warhammer Online: Age of Reckoning, according to publisher Electronic Arts. The figures come after only one week on sale, with EA claiming the title is the fastest-selling MMO of all [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently there were around 500,000 people completely fed up with WoW&#8230;or just bored waiting for WotLK.</p>
<blockquote><p>Half a million users have registered to play Mythic&#8217;s Warhammer Online: Age of Reckoning, according to publisher Electronic Arts.</p>
<p>The figures come after only one week on sale, with EA claiming the title is the fastest-selling MMO of all time.</p></blockquote>
<p><a href="http://www.gamesindustry.biz/articles/half-a-million-users-register-for-war">http://www.gamesindustry.biz/articles/half-a-million-users-register-for-war</a></p>
]]></content:encoded>
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		<title>Return to Sender</title>
		<link>http://www.munkeyfiretruk.com/2008/09/return-to-sender/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/return-to-sender/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 20:18:13 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=98</guid>
		<description><![CDATA[The mail system is horrid. Mythic really needs to spend some time playing WoW (with the postal addon) to understand what a truly terrible job they have done on this feature. The overall interaction is painfully slow but here are some more specific gripes; - A 20 second forced delay between sending mail is great [...]]]></description>
			<content:encoded><![CDATA[<p>The mail system is horrid. Mythic really needs to spend some time playing WoW (with the postal addon) to understand what a truly terrible job they have done on this feature. The overall interaction is painfully slow but here are some more specific gripes;</p>
<p>- A 20 second forced delay between sending mail is great to prevent spammers, but when you are mailing between characters on the same account or in the same guild? cmon.</p>
<p>- Only one item attached per mail means that you are forced to send multiple mails to send multiple items&#8230;each with a 20 second delay. Given how many items must be sent between characters to even attempt any crafting (I&#8217;ll get to this another time) it gets annoying in a hurry.</p>
<p>- No auto-complete for the recipient field for names in your guild or friends. Additionally having the field simply remain populated with the previous recipients name would be peachy.</p>
<p>- The selected mail shifts around in the list. You have a list of mail in your inbox, you open one and remove the attachment, click delete. The mail window behind has selected a different, likely unread message and attempts to delete that one. Thankfuly there is a warning dialog when attempting to delete unread mail. This may simply be a bug, on top of everything else it just adds more hurt.</p>
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		<title>Abracadabra Holmes</title>
		<link>http://www.munkeyfiretruk.com/2008/09/abracadabra-holmes/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/abracadabra-holmes/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 01:10:14 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=82</guid>
		<description><![CDATA[Stonetroll Keep was among those pulling a vanishing act tonight. It was clear that the Order players assaulting the keep had no such problem as they were following the path up the ramp and couldn&#8217;t pursue through the invisible walls. I was able to melee those that were on the ground (really on the ground [...]]]></description>
			<content:encoded><![CDATA[<p>Stonetroll Keep was among those pulling a vanishing act tonight. It was clear that the Order players assaulting the keep had no such problem as they were following the path up the ramp and couldn&#8217;t pursue through the invisible walls. I was able to melee those that were on the ground (really on the ground floor and not those that simply looked as if they were) and couldn&#8217;t interact with any of the friendly NPC.</p>
<p>Were I a DPS class, this would have been an epic night for renown. Since it doesn&#8217;t happen to everyone, you have to assume that it&#8217;s a client issue. If it&#8217;s a client issue that means it has serious exploit potential. Lets hope this gets fixed sooner rather than later.</p>

<a href='http://www.munkeyfiretruk.com/wp-content/uploads/2008/09/koogief_002.jpg' rel='shadowbox[album-82];player=img;' title='Invisible Stonetroll Keep'><img width="100" height="100" src="http://www.munkeyfiretruk.com/wp-content/uploads/2008/09/koogief_002-100x100.jpg" class="attachment-thumbnail" alt="Invisible Stonetroll Keep" title="Invisible Stonetroll Keep" /></a>
<a href='http://www.munkeyfiretruk.com/wp-content/uploads/2008/09/koogief_003.jpg' rel='shadowbox[album-82];player=img;' title='Invisible Mandred&#039;s Hold'><img width="100" height="100" src="http://www.munkeyfiretruk.com/wp-content/uploads/2008/09/koogief_003-100x100.jpg" class="attachment-thumbnail" alt="Invisible Mandred&#039;s Hold" title="Invisible Mandred&#039;s Hold" /></a>

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		<item>
		<title>Queue is Not Just a Hairstyle</title>
		<link>http://www.munkeyfiretruk.com/2008/09/queue-is-not-just-a-hairstyle/</link>
		<comments>http://www.munkeyfiretruk.com/2008/09/queue-is-not-just-a-hairstyle/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 20:38:55 +0000</pubDate>
		<dc:creator>Koogie</dc:creator>
				<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.munkeyfiretruk.com/?p=78</guid>
		<description><![CDATA[The headstart has ended and from the customer perspective was a roaring success. Introducing players in waves while at the same time giving them the perception of a reward was a brilliant strategy. The pre-order revenue surely did much to boost confidence for the bean counters at EA. The traditional first day slam was avoided [...]]]></description>
			<content:encoded><![CDATA[<p>The headstart has ended and from the customer perspective was a roaring success. Introducing players in waves while at the same time giving them the perception of a reward was a brilliant strategy. The pre-order revenue surely did much to boost confidence for the bean counters at EA. </p>
<p>The traditional first day slam was avoided by having production servers ease into full capacity. Two waves of pre-release players meant that by the time the full release day came, much of the headstart crop was already into T2 zones.</p>
<p>Last night at prime-time was the first time the queue system was visible to me. Small queues at this point are a welcome sign of a healthy population count. Player count balance is so critical to a game of this type, too thin and a server or faction could be crippled. The Mythic team seems to be monitoring the loads carefully, releasing new servers only as needed.</p>
<p>Only gripe I had with the queue was the need to re-queue when switching characters on the same account&#8230;what a drag.</p>
<p><a href="http://en.wikipedia.org/wiki/Queue_(hairstyle)">Queue, the hairstyle</a></p>
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